Defuse multiple bombs to reach the best time possible! RUSH to speed things up and to reach for better times!

Game developed for HEAVENJAM #1. The theme is Rushed.

Controls:

  • Left-click: Interact
  • Right-click: RUSH 

Gameplay:

  • Defuse multiple bombs, each with their own time limits. 
  • Defuse bombs by completing modules on the bombs, which include:
    • Button: Hold down the button depending on what is written on the label.
    • Color: A word is shown over time. Press the colored button that matches the color of what word is depicted. If correct, the orange bar will increase. Fill the bar to complete. If you take too long, it will choose a new word and bar will decrease. If neither color matches the word, don't press either button until a new word appears.
  • Each bomb has an internal timer that all modules also rely on. The timer is shown in the top right. Once it reaches 0, the bomb detonates and you lose.
  • RUSH: Speeds up the internal timer of the bomb (also speeds up any modules, includes buttons being held down). Decreases Adrenaline while in use (green bar at bottom of screen). Once Adrenaline drops to 0, you cannot rush.
Published 2 hours ago
StatusPrototype
PlatformsHTML5
Authorhansolo2007
GenrePuzzle
Made withGodot
TagsArcade, No AI, Pixel Art, Real-Time, Short, Speedrun
Average sessionA few seconds
LanguagesEnglish
InputsMouse

Development log

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